Posts in Paint Ramble Podcast
Episode 194: Forrest H (Knuckleduster Miniatures)

This episode I talk to Forrest Harris about his personal history and story, plus also his miniature company Knuckleduster. Getting to know Forrest was a great experience for me, finding out about him and the reasons behind Knuckleduster along with a little bit about his research process and sculpting ethos. Knuckleduster are probably most renowned for their wild west range of miniatures, their game Gunfighters Ball, and their upcoming board game Gunfight Royale which is coming to Kickstarter in January.

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Episode 193: Luke O (Upzone pop up terrain)

This episode is one that has been kicking about in the PATM vault for a few months as I have waited for the project to show up on Kickstarter. I chatted with Luke, the creator of Upzone. Upzone is a range of car pop up terrain for tabletop wargaming. I dont know how I saw it, but I did and I was instantly interested in the story and genesis of it. Make sure you check out the link even just to appreciate the idea and invention of it.

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Episode 192: Scott P (Four-color Studios)

This episode I speak to Scott Pyle, the brains behind 4 color studio. Scott has created a number of games, most of which hang off his Goal System set of rules which share common themes. Super heroes, to Sci Fi, to Fantasy Dungeon Delves, there seems to be something there for everyone. We take time in the show to chew the fat about his ethos, games, and intent. PATM and Scott seem to share the same ethos in terms of the things we do and how we like to interact with the hobby, Scott is very candid about the fact that he enjoys the challenge of creating the rule sets and jus having them go out into the wild to do their own thing. No murky or shadowy marketing techniques which is refreshing. A term ‘the empty can rattles the loudest’ comes into my brain more and more via kickstarter and new games in our hobby and it is refreshing to see the polar opposite here, a classy gent allowing his games to speak for themselves. Having said that, and I mention it in the show, could his games have a stronger audience? More on that in a moment. It was great to talk to Scott I really enjoyed our ramble chat, especially the 80’s references, I am sure I speak for all of us when I thank him for his time.

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Episode 191: Davie 'Thommo' Thompson - What Makes A Good Game?

This episode I speak to David Thompson a second time. I spoke to David about himself and also Sniper Elite, the hidden movement game back in episode 181 and I asked him to come back onto the show and we have a chin wag about the things that he feels make a good game. Its a wide ranging chat from nicknames, to game length, to intent, card mechanics, I even get a couple of sauce references in there too.

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Ep 190: Mike Tuñez (Firelock Games)

This episode I speak once again to Mike Tuñez of Firelock Games. Firelock Games are most renowned for their historical skirmish games set in the 1600-1700’s, thats the age of privateers, pirates, and freebooters to you and me. As this show is live Firelock are in the midst of a new Kickstarter campaign designed to produce a giant section of all their minis in plastic. I am a huge plastic fan, mostly due to the weight, ease of transport, the forgiving nature when you drop it, but also the customization that can occur between models within ranges. I also love the new plastic ships Firelock are beginning to produce. You can grab a 28mm plastic Sloop in this campaign, I have signed up for 3. I cant think of any other plastic minis in this genre on the market right now, or indeed a plastic Sloop of this scale so I am super excited, and not just about that but also because Mike and Firelock are superb people and they deserve every success.

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Episode 189: Mal M (PATM Legend)

This episode I speak to a stalwart member of the PATM team and discord server, Mal. Mal is a huge positive presence in our discord community and consistently gives to our group, inspiring and empowering as he goes. We shared an hour and a bit of our time together and talked a lot about people. Our hobby involved, and therefore revolves around people and what they choose to do, not do, and how they conduct themselves. We have a wide ranging chat from RPG’s to Co op games, a sprinkling of competitive games, and a whole bunch of other stuff in-between, there is even some terrible dad jokes in there too.

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Episode 188: Richard (Folded Space game inserts)

This episode I speak to Richard of Folded Space. Folded space create a range of storage and game organization aids for board games, a number of which contain minis. I personally bought their Mansions of Madness insert recently and it has been fantastic. It was cheaper & lighter than other inserts I had seen. This makes shipping cheaper and also. Plus it was pretty logical to put together and because of the material used it doesnt add much to the weight of the box. The only unknown would be long term durability but after a good few plays of the game it all looks secure and sturdy and I am confident it will stand the test of time.

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Episode 186: Ben Galbraith (Blacksite Studio: Dont Look Back)

This episode I talk to Ben Galbraith of Blacksite Studio. Blacksite Studio produce pre painted laser cut MDF terrain for a number of tabletop war-game genres, from modern to historical & fantasy. Recently Ben and Connor pushed into model design in a line of sci fi resin minis, and even more recently they decided to put together the whole Jean Luc Package and give us a terrain, minis, rule set experience in the form of Dont Look Back, a horror film inspired cooperative skirmish game.

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Episode 185: Alex Davy (Game Designer: Star Wars Legion et al)

This episode I talk once again to Alex Davy, the creator of, amongst lots of other notable things, the Star Wars Legion tabletop battle game, published by Fantasy Flight. I really enjoy both talking to Alex and Star Wars Legion. The word that I use in this show is fresh. Star Wars Legion to me is a fresh look at tabletop battle from what I had seen and played previously. I enjoy its innovations and quirks.

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Episode 182: Guy (War-games, Soldiers, & Strategy Magazine)

In this episode I speak to Guy who is the editor of the War-games, Soldiers, and Strategy magazine. WSS, as it is often called, is a bi monthly magazine thats focuses on historical tabletop games and how to play them, and not just historical content and settings you can get from other sources. Throughout August WSS run their Great Wargaming Survey where they ask the community what they have been up to over the last year.

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Episode 181: David Thompson (Games Designer: Sniper Elite et al)

This episode I get my fan boy hat on and talk to a game designer who I have a great deal of excitement towards, Mr David Thompson. David designed two of the games that I have been setting about with reckless abandon over the last 5 or 6 months, Undaunted Normandy and Undaunted North Africa both WW2 skirmish games with deck management aspects. Although they dont contain minis out the box, conversion projects are easy and the game play is brilliant, in my opinion of course, and so it was great to talk to David about……Not undaunted. Undaunted deserves its own stand alone podcast which will come later but in this show I spoke to him about his personal journey and experience along with his current Kickstarter Campaign for his game Sniper Elite. I wont spoil the show by talking about all the details but in a nutshell it is a WW2 hidden movement espionage game where a sniper is sneaking about trying to evade the patrolling guards.

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Episode 180: Joe McCullough (Frostgrave 2nd Edition)

This episode I catch up with Joe McCullough and we talk through the reasoning behind and the tweaks involved in Frostgrave 2nd Edition. Frostgrave was one of my first delves into narrative wargaming once I began to branch out from Warhammer 40k. I found the stories that could be created, the time I spent thinking up narrative, and the memories of the games to be a massive benefit to the hobby for me personally, that gave the hobby so much more depth. I really enjoyed using the framework created by Joe to put my own spin on things and I mention during the show that I feel Frostgrave is a vehicle for me to create great experiences. It came at a time when I was looking for this exact sort of experience, I just didnt know it, the only thing I knew was that I didnt really get a good feeling from competitive wargaming, Frostgrave took me by the hand and led me out of the initial antechamber of the hobby to where I am now, and I cant thank it or Joe enough.

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